Inside the Fallout Universe, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show is back to its platform, and it's fair to say that fans were delightfully shocked by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture various facets of the gamer's adventure.
There was vault-dweller Lucy, trying to uphold her morals and finding that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his faction's dogma and causes significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the contaminated badlands.
Building Anticipation for a New Chapter
The debut season's ending unveiled a major secret about who helped cause the global annihilation that condemned a society in subterranean shelters for an extended period. It also left plenty of questions unresolved for the second season – and, on this occasion, expectations are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the response to the show, so this time people are bringing more excitement and new expectations.”
The Mojave Beckons for Season Two
The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” says the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to translate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its creators prioritized real props and sets were built, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” says another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to seem like it’s tangible.”
In fact, almost everything you see on-screen is practical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the franchise. This mutual respect for the lore is clear in the final product.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the previous season. This format will allow for a different weekly discussion, something the showrunners themselves are looking forward to observe.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”